/*
* Copyright (c) 1998-2000 Apple Computer, Inc. All rights reserved.
*
* @APPLE_OSREFERENCE_LICENSE_HEADER_START@
*
* This file contains Original Code and/or Modifications of Original Code
* as defined in and that are subject to the Apple Public Source License
* Version 2.0 (the 'License'). You may not use this file except in
* compliance with the License. The rights granted to you under the License
* may not be used to create, or enable the creation or redistribution of,
* unlawful or unlicensed copies of an Apple operating system, or to
* circumvent, violate, or enable the circumvention or violation of, any
* terms of an Apple operating system software license agreement.
*
* Please obtain a copy of the License at
* http://www.opensource.apple.com/apsl/ and read it before using this file.
*
* The Original Code and all software distributed under the License are
* distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER
* EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY,
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*/
#include <IOKit/pwr_mgt/IOPowerConnection.h>
#define super IOService
OSDefineMetaClassAndStructors(IOPowerConnection, IOService)
// **********************************************************************************
// setDesiredDomainState
//
// Parent of the connection calls here to save the childs desire
// **********************************************************************************
void
IOPowerConnection::setDesiredDomainState(unsigned long stateNumber )
{
desiredDomainState = stateNumber;
}
// **********************************************************************************
// getDesiredDomainState
//
// **********************************************************************************
unsigned long
IOPowerConnection::getDesiredDomainState( void )
{
return desiredDomainState;
}
// **********************************************************************************
// setChildHasRequestedPower
//
// Parent of the connection calls here when the child requests power
// **********************************************************************************
void
IOPowerConnection::setChildHasRequestedPower( void )
{
requestFlag = true;
}
// **********************************************************************************
// childHasRequestedPower
//
// Parent of the connection calls here when the child requests power
// **********************************************************************************
bool
IOPowerConnection::childHasRequestedPower( void )
{
return requestFlag;
}
// **********************************************************************************
// setPreventIdleSleepFlag
//
// **********************************************************************************
void
IOPowerConnection::setPreventIdleSleepFlag( unsigned long flag )
{
preventIdleSleepFlag = (flag != 0);
}
// **********************************************************************************
// getPreventIdleSleepFlag
//
// **********************************************************************************
bool
IOPowerConnection::getPreventIdleSleepFlag( void )
{
return preventIdleSleepFlag;
}
// **********************************************************************************
// setPreventSystemSleepFlag
//
// **********************************************************************************
void
IOPowerConnection::setPreventSystemSleepFlag( unsigned long flag )
{
preventSystemSleepFlag = (flag != 0);
}
// **********************************************************************************
// getPreventSystemSleepFlag
//
// **********************************************************************************
bool
IOPowerConnection::getPreventSystemSleepFlag( void )
{
return preventSystemSleepFlag;
}
// **********************************************************************************
// setParentKnowsState
//
// Child of the connection calls here to set its reminder that the parent does
// or does not yet know the state if its domain.
// **********************************************************************************
void
IOPowerConnection::setParentKnowsState(bool flag )
{
stateKnown = flag;
}
// **********************************************************************************
// setParentCurrentPowerFlags
//
// Child of the connection calls here to save what the parent says
// is the state if its domain.
// **********************************************************************************
void
IOPowerConnection::setParentCurrentPowerFlags(IOPMPowerFlags flags )
{
currentPowerFlags = flags;
}
// **********************************************************************************
// parentKnowsState
//
// **********************************************************************************
bool
IOPowerConnection::parentKnowsState(void )
{
return stateKnown;
}
// **********************************************************************************
// parentCurrentPowerFlags
//
// **********************************************************************************
IOPMPowerFlags
IOPowerConnection::parentCurrentPowerFlags(void )
{
return currentPowerFlags;
}
// **********************************************************************************
// setAwaitingAck
//
// **********************************************************************************
void
IOPowerConnection::setAwaitingAck( bool value )
{
awaitingAck = value;
}
// **********************************************************************************
// getAwaitingAck
//
// **********************************************************************************
bool
IOPowerConnection::getAwaitingAck( void )
{
return awaitingAck;
}
// **********************************************************************************
// setReadyFlag
//
// **********************************************************************************
void
IOPowerConnection::setReadyFlag( bool flag )
{
readyFlag = flag;
}
// **********************************************************************************
// getReadyFlag
//
// **********************************************************************************
bool
IOPowerConnection::getReadyFlag( void ) const
{
return readyFlag;
}